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09-15-14, 09:20 AM   #20
Lombra
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Join Date: Nov 2006
Posts: 554
Right, thanks! So basically an atlas consists of a texture file and some texture coords. Useful if you're dealing with a texture from one of those all-in-one texture files and want to apply "additional" tex coords. (well, should an atlas exist for it, anyway)

What's useAtlasSize do? I seen something like that in some XML.
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