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Why does RegisterUnitEvent responds to all units if the unit parameter is set to nil?
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09-18-18, 09:03 PM
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myrroddin
A Pyroguard Emberseer
Join Date: Oct 2008
Posts: 1,240
RegisterUnitEvent looks for unitIDs, which are strings. "player", "target", "boss1", "raid9", etc. What you are passing is a table, which means it probably has a fallback to a valid unitID, or string.
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