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11-18-18, 10:07 PM   #1
A Kobold Labourer
Join Date: Nov 2018
Posts: 1
Question Variable position textures

Hi, I'm new to oUF and following along with the commit history here to get up to speed. My design calls for certain status indicators (rest, party leader, combat, etc) to display in a row in a priority order with no space given to absent icons. I've tried anchoring each indicator to the previous, but it seems like "hidden" indicators keep their width.

Is this kind of thing possible out of the box with oUF?

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