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02-03-19, 09:56 PM   #2
Nightness
An Aku'mai Servant
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Join Date: Feb 2009
Posts: 32
Originally Posted by Lolzen View Post
I'm assuming on my tests GetSpellCooldown() is restricted to known spells, however nothing in the documention specifically states this as an fact.
Is it restricted that way?

If so, is there anything i can use to get a cooldown from a spellid which does NOT have these restrictions?

https://github.com/Lolzen/Namerakana...aster/core.lua
unfinished, unpolished, sligthly out of date, etc. just for reference
Functions that work on other units typically start with "Unit". There wouldn't be a passive way to do this. You could write an addon that everyone in the group chooses to run, that uses SendAddonMessage to report this information directly to the group leader.

If this doesn't help, I'm probably misunderstanding what you are trying to do.
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