Game Events for damage dealt to player
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01-18-05, 02:31 PM
Join Date: Jan 2005
You don't have to subtract the absorbed damage from the "Hits you for X". It's already calculated, so all you have to do is use this regexp:
".+ hits you for (%d+).*" and it will accept both "non-absorb messages" and "absorb" messages".
Please ask if you need any more help
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