Originally Posted by Lolzen
I'm out of ideas for now how to implement it without touching oUFs core
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Use runamonk's solution, it's good enough, just add
InCombatLockdown check around
CancelUnitBuff, and you're good to go.
Originally Posted by Lolzen
and in addition to that ask if this feature would ever make it into oUF or is regarded useless/niche/wontdo.
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Nah, simply because it's something that doesn't work all the time, but only works when you're out of combat.