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12-20-13, 12:37 AM   #3
Spyro
A Fallenroot Satyr
 
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Join Date: Nov 2011
Posts: 23
I have tested it with /framestack and it happens in the portrait side (the extended invisible zone) like you say, although the code is still incorrect because the castbar ends up in a completely different position when I alter its scale (with scale 2 it ends up in the center of the screen lol). If the code were correct the castbar would always end up in the same position.

I have also tried dividing instead of multiplying without success.

Last edited by Spyro : 12-20-13 at 12:40 AM.
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