Originally Posted by vis781
Erm, yes, but only if the texture was a mirror of itself on the considered axis, we're not talking about the mask used, we're talking about the texture. Try the code snippet I posted. SetMask does not flip the texture, I am and have used it multiple time in my addon.
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People in this thread are talking about relatively new mask textures (created via CreateMaskTexture) and not old masks (set via SetMask). They work differently.
Mask textures are still a bit buggy.