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08-02-19, 05:57 AM   #9
SDPhantom
A Pyroguard Emberseer
 
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Join Date: Jul 2006
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Looks like the behavior changed since the last time I looked at it too. This is concerning when the reset timer resets. This is found in the function that's run when the command is executed. I started digging when I didn't see anything referring to the reset timer in the event handler or any of the functions it calls.

Lua Code:
  1. -- Reset the timeout each time the sequence is used
  2. local timeout = strmatch(entry.reset, "(%d+)");
  3. if ( timeout ) then
  4.     entry.timeout = CastSequenceManager.elapsed + tonumber(timeout);
  5. end
ChatFrame.lua:993
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Last edited by SDPhantom : 08-02-19 at 06:10 AM.
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