Originally Posted by Nibelheim
It's pure client side as far as code is concerned, because as far as addons are concerned "information appears > process information".
I don't think there's any API we can use with regards to the combat log which sends a request to the Blizzard servers for more information. All information is streamed straight to us. Which means there's nothing that will slow your addon down or add delays aside from what you yourself put in.
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Well, it's just not about combat log, but different events like how else would a client know, if someone capped a base in the other side of the map?