Originally Posted by neverg
Use the ClassIcons implementation. I bet you are using the old CPoints ?
Regarding DruidPower, have any of you use it recently on your Frames?
I have mine working fine except for the fact that it doesn't show for Druids. Which is a bit ironic.
Another thing, by default the element should disappear if full mana, correct? At least I think it is how it used to work. Not seeing this too.
EDIT - Been looking at druidmana.lua and it seems there is no inbuilt functionality to hide when full mana. And about it not displaying for Druid it only works for pre-Legion. I don't play much druid nowadays or nothing at all, but is is not necessary anymore for Druid players? I guess they don't use much mana then.
Just for reference if someone wants to do the same (hide on full mana). It is very simple, just call the PostUpdate hook.
Lua Code:
-- Post Update DruidMana.PostUpdate = druidManaPostUpdate
Then call something like:
Lua Code:
-- Druid Mana post update callback local druidManaPostUpdate = function(self, unit, cur, max) -- Hide DruidMana if full if(cur == max) then self:Hide() else self:Show() end end
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https://github.com/haste/oUF/pull/268
The element is shown the same as the blizzard one, it'll show full stop if mana is not your primary resource.
https://github.com/tekkub/wow-ui-sou...ar.lua#L69-L79
Originally Posted by Azgaurd
It is not really needed for druids anymore since it does not cost mana to shape shift. Even the proc to cast healing touch does not cost mana.
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Casting HT a few times will drain all your mana though.