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11-07-20, 05:29 PM   #2
Fizzlemizz
I did that?
 
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The arguments (payload) part of OnEvent is the ...
It means a variable number of arguments (each event has zero to lots or arguments depending on the event received)

Lua Code:
  1. Frame:SetScript("OnEvent", function(self, event, ...)
  2.     local arg1, arg2, arg3 = ...
  3.     print(arg1, arg3)
  4. end)

You can see for the PLAYER_ENTERING_WORLD event, it contains two arguments in its payload, isInitalLogin and isReloadUI so you could:

Lua Code:
  1. Frame:SetScript("OnEvent", function(self, event, ...)
  2.     if event == "PLAYER_ENTERING_WORLD" then
  3.         local isInitalLogin, isReloadUI = ...
  4.     elseif event == "BAG_OPEN" then
  5.         local bagID = ...
  6.     end
  7. end)
  8. Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
  9. Frame:RegisterEvent("BAG_OPEN")
for example, to make it more readable what the arguments are for a particular event.
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Last edited by Fizzlemizz : 11-07-20 at 05:58 PM.
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