Originally Posted by Malus416
Neither of those do what I'm after. First one changes all the font in the game at once, second one I can't even find a way to activate it.
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Hi,
You are right about the first.
It changes fonts globally (changing also the damage fonts as well).
On the second you are not correct.
It changes the damage fonts as you can check the code:
Lua Code:
local size = 16
CombatTextFont:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
CombatTextFont:SetShadowOffset(1,-1)
CombatTextFont:SetShadowColor(0,0,0,0.6)
CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
CombatTextFontOutline:SetShadowOffset(1,-1)
CombatTextFontOutline:SetShadowColor(0,0,0,0.6)
COMBAT_TEXT_HEIGHT = size
COMBAT_TEXT_CRIT_MAXHEIGHT = size*1
COMBAT_TEXT_CRIT_MINHEIGHT = size*1
COMBAT_TEXT_SCROLLSPEED = 2.5
local function UpdateDisplayMessages()
if COMBAT_TEXT_FLOAT_MODE == "1" then
COMBAT_TEXT_LOCATIONS.startY = 325
COMBAT_TEXT_LOCATIONS.endY = 525
end
end
hooksecurefunc("CombatText_UpdateDisplayedMessages", UpdateDisplayMessages)
You can choose the font using:
CombatTextFont:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
You don't need to activate .. just install.