Originally Posted by mankeluvsit
because the texture im using is tiled.
what im doing is have a portrait.
so its like this.
background -> gradient -> portrait
so you will see all 3 at once.
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Originally Posted by Ailae
So, you want to have everything faded? The background with the portrait on it, and then fade the whole thing?
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whoops fixed it
edit again
i got it kinda....
*im sure itll hurt somes eyes.
its not tiling right ]:
Code:
mkButton = function (myframe,offset,nobg)
local offset = offset or 3
if nobg ~= true then
myframe.bg = myframe:CreateTexture(nil,"OVERLAY")
end
return myframe
end
llmodel:SetAlpha(1)
llmodel:SetPoint("TOPLEFT",4,-4)
llmodel:SetPoint("BOTTOMRIGHT",-4,4)
llmodel:SetFrameLevel(3)
llmodel.bg = CreateFrame("Frame",nil,llmodel)
llmodel.bg:SetAllPoints(llmodel)
llmodel.bg = mkButton(llmodel.bg,0)
llmodel.bg.bg:SetGradientAlpha("VERTICAL",.26,.26,.26,.14,color.r,color.g,color.b,.47)
llmodel.bg.bg:SetBlendMode("BLEND")
llmodel.bg:SetBackdrop{
bgFile = iambg, tile = true, tileSize = 46,}
llmodel.bg:SetAlpha(1)
llmodel.bg:SetFrameLevel(3)