Originally Posted by Phanx
That's not really a good solution... just find the global TukUI's oUF is using, and replace "oUF.Tags" with "whatever.Tags".
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Any reason for that? I _was_ thinking about just having 1x oUF loaded, but it shouldn't really matter, should it?
Anyways, going forward. I manually made a frame, registered PLAYER_TOTEM_UPDATE and set the OnEvent script, and everything worked well. I also realized that by the code above, that event is only registered for TotemFrame, which is from the standard UI. Means, oUF doesn't even register that event, right? So either I'm doing something wrong here or there's a bug somewhere. I'll try to figure out the oUF code on this...