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07-21-08, 12:14 AM   #5
tsadok
An Aku'mai Servant
 
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Join Date: Nov 2007
Posts: 32
Version 1.3.1

I've added new features and re-written the introduction on the main page to make it simpler to begin. Release notes since 1.1.1 follow:

1.3.1
Version number is now taken from the TOC file, following last update's mini-debacle.

Battleground whispers will now by default be preceded by a header. If you select Player-Realm and type

/bgw Hi there

You will send:
To [Player-Realm]: [Multi-Player Whisper] Hi there

The following commands apply:

/bgg header on|off: Automatically add an identifying header to Battleground Whispers
/bgg header set *message*: Changes the Battleground Whisper Header to *message*
/bgg header set default: Reverts the Battleground Whisper Header to its default setting

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1.3
Ratios have been reversed in Arathi Basin to be more intuitive. 3:2 now means 3 friendlies and 2 enemies in an area.

Introducing the Battleground Whisper command! This will send a whisper to all selected friendly players. So if you select 3 players and type:

/bgw come to stables

"come to stables" will be whispered to each of these three players.

This is a powerful and potentially annoying feature, so it includes the ability to maintain a Do Not Whisper List:
/bgg dnw help - Show DNW options
/bgg dnw list - List DNW players in your current battleground
/bgg dnw list all - List all of your DNW players on every realm
/bgg dnw undo - Undo the last operation (only one level)

The following commands require either a targeted friendly player, or one or more selected players in Battleground General:
/bgg dnw on - Add player(s) to the DNW list
/bgg dnw off - Remove player(s) from the DNW list
/bgg dnw - Toggle the player(s) status (individually)

All chat and addon messages now go through ChatThrottleLib (thanks Mikk).

Battleground General can now warn you in WSG if you have the enemy flag and your flag is returned (ie. you can capture). To use or disable this, type:
/bgg warn on|off

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1.2
Arathi Basin has got some love! In AB, BGG will track the numbers of enemies seen recently in each area. This can help knowing how many to send to each area, or whether an area is a hopeless case. It works by checking friendly players’ targets for enemy players. This is not completely reliable as players may occasionally have a player targetted that is a long way away in another area, but this should be a fairly rare occurrence. Enemy sightings are also transmitted over inter-addon messages for greater reliability.

To see exactly which enemies have been sighted recently, use the Toggle Enemy List key binding. This panel automatically closes if you enter combat (a rogue jumps you or something).

This release was delayed until version 2.4 and the new chat-log system, to track which enemies are dead. Unfortunately the chat-log system is bugged and is not reporting player deaths (enemy or friendly), so some players will be reported as being in an area when they’re actually dead. According to Slouken this "is fixed for 2.4.2". BGG won’t need an update then.
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