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10-26-14, 04:44 PM   #1
gwyd
A Deviate Faerie Dragon
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Join Date: Aug 2012
Posts: 10
UNIT_SPELLCAST_SENT not firing

For some reason, I'm not seeing UNIT_SPELLCAST_SENT firing for me (or more likely I'm not bound to it somehow).

I tried building a new frame from the console in game and registering on that (shamelessly stolen from a post by haste a few years ago) and that does catch the event as expected:

Lua Code:
  1. f = CreateFrame'Frame' f:RegisterEvent("UNIT_SPELLCAST_SENT") f:SetScript("OnEvent", function(...) print(...) end)

You can see the code here: Github, but the general idea is that it's calling oUF:RegisterEvent and passing a callback function. I'm doing this with other events successfully.

Any thoughts or areas to look at would be greatly appreciated. Thanks!
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