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01-10-10, 11:51 AM   #9
opismahname
A Fallenroot Satyr
AddOn Author - Click to view addons
Join Date: Jan 2010
Posts: 23
Thanks for all answers.

I tried this code, but isn't working:

Code:
local frame = CreateFrame("FRAME", "RFFrame");
frame:RegisterEvent("UNIT_AURA");
local function eventHandler(self, event, ...)
local active = UnitBuff('player', 'Righteous Fury')
if not hasrf and active then
    hasrf = true
    print('Rigtheous Fury has been activated')
elseif hasrf and not active then
    hasrf = false
end
frame:SetScript("OnEvent", eventHandler);
I'm pretty sure that I missed something that you wrote.

And some other questions too...
if i want to create a frame that shows "RF is not active", and when its active it shows "RF is active", in a frame like WinterTimer has, that is showing all the time, do i need to do this in the xml file, and is it hard?

Second question, what program are you guys coding in? Cause im just using the WordPad xD
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