Code:
1.
local function eventHandler(self, event, ...)
2.
local active = UnitBuff('player', 'Righteous Fury')
3.
if not hasrf and active then
4.
hasrf = true
5.
print('Rigtheous Fury has been activated')
6.
elseif hasrf and not active then
7.
hasrf = false
8.
end
9.
end
Don't think it's right yet, this is hard xD