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03-26-19, 03:37 AM   #5
humfras
A Flamescale Wyrmkin
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Join Date: Oct 2009
Posts: 131
as jeruku stated, it's a common precision bug.
It can be experienced with the ingame sliders aswell when using decimal values.

In my opinion, your best option to display the value is replacing %d with %.0f
You might want to use math.ceil to check the actual number, as jeruku suggested.
The overheat is minimal compared to the much better readability and usability.

see https://stackoverflow.com/questions/...581943#3581943 for reference
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