Originally Posted by Sweetsour
Made changes to lines 10, 12, 27, and 29.
In the last elseif (line 29), try encapsulating the "or" conditions within brackets.
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Originally Posted by sticklord
Hey.
The reason why it's not working is because you made your "combatcheck" local inside the onevent function. So every time the UNIT_AURA event fires, combatcheck will be false. Also, there a boolean data type you can use instead of string. (true/false without the quotation mark)
Try this:
Lua Code:
local combatcheck = false textFrame:RegisterUnitEvent("UNIT_AURA", "player") textFrame:RegisterEvent("PLAYER_REGEN_DISABLED") textFrame:RegisterEvent("PLAYER_REGEN_ENABLED") textFrame:SetScript("OnEvent", function(self, event, ...) if event=="PLAYER_REGEN_DISABLED" then combatcheck = true elseif event =="PLAYER_REGEN_ENABLED" then combatcheck = false end local count = 0 for buff in pairs(buffs) do if UnitBuff("player", buff) then count = count + 1 end end -- Give warning if need to reroll the bones if not combatcheck then textFrame:message("") elseif UnitBuff("player", "True Bearing") or UnitBuff("player", "Shark Infested Waters") or count >= 2 then textFrame:message("") else textFrame:message("REROLL THE BONES!!".." "..tostring(combatcheck)) end end)
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That did it
Thanks a lot guys, really appreciate it!