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07-24-20, 09:14 AM
An Aku'mai Servant
Join Date: Apr 2009
The issue I'm having is that when I try to /run print(UnitBuff("target",1)) on target that is mob or enemy I get nil. On friendly players, it works as it should.
i guess my problem then is in comparing frame with ~=nil instead of just saying if(frame).... if only indicator that there is a frame is when i get nil instead of "".
Last edited by glupikreten : 07-24-20 at
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