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07-24-20, 09:14 AM   #4
glupikreten
An Aku'mai Servant
Join Date: Apr 2009
Posts: 37
The issue I'm having is that when I try to /run print(UnitBuff("target",1)) on target that is mob or enemy I get nil. On friendly players, it works as it should.

https://freeimage.host/i/dICNOG


i guess my problem then is in comparing frame with ~=nil instead of just saying if(frame).... if only indicator that there is a frame is when i get nil instead of "".

Last edited by glupikreten : 07-24-20 at 10:47 AM.
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