Originally Posted by Fizzlemizz
Something simple:
Lua Code:
local function UpdateHealth(self) -- Update the health text local health = UnitHealth("player") self.Text:SetText(health .. '/' .. self.healthMax) end local function UpdateHealthMax(self) -- Update max. health value self.healthMax = UnitHealthMax("player") UpdateHealth(self) end local f = CreateFrame("Frame", "nibsrsHealthText", UIParent) f:SetSize(5, 4) f:SetPoint("CENTER") f.Text = f:CreateFontString() f.Text:SetFontObject(GameFontNormal) f.Text:SetPoint("CENTER") f.Text:SetJustifyH("CENTER") f.Text:SetJustifyV("CENTER") f:SetScript("OnEvent", function(self, event, ...) -- when registered events fire. if event == "UNIT_HEALTH" then -- Fired when health changes UpdateHealth(self) elseif event == "UNIT_MAXHEALTH" then -- Fired when max. health changes UpdateHealthMax(self) end end) f:RegisterEvent("UNIT_HEALTH") -- register the events to be used (when health changes happen) f:RegisterEvent("UNIT_MAXHEALTH") UpdateHealthMax(f) -- initialise the health text
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Hey, thank you so much! However, the text isn't showing up
Any clue why?