GetRight() positioning problem
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12-20-13, 12:37 AM
A Fallenroot Satyr
Join Date: Nov 2011
I have tested it with /framestack and it happens in the portrait side (the extended invisible zone) like you say, although the code is still incorrect because the castbar ends up in a completely different position when I alter its scale (with scale 2 it ends up in the center of the screen lol). If the code were correct the castbar would always end up in the same position.
I have also tried dividing instead of multiplying without success.
Last edited by Spyro : 12-20-13 at
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