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Thread: Range check
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04-29-18, 09:17 AM   #7
neverg
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Originally Posted by GreyFox777 View Post
i think you right and oUF range doesen't work with ***target frames... Sadly.


But maybe is there a way to set alpha to a frame if another frame setted to alpha and copy this value?



I tried with



but that doesen't work with any changed alpha in game.
Don't think that will work, there is no Event attached to it. It will always read the same value.
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