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06-17-18, 09:25 AM   #2
Vrul
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Join Date: Nov 2007
Posts: 353
Blizzard actually did all the work:
Code:
local x, y = WorldMapFrame.ScrollContainer:GetNormalizedCursorPosition()
That will return the x, y coordinates taking into account map zoom, pan, etc...

Just multiply x and y by 100 and it should work like you want.

Last edited by Vrul : 06-17-18 at 09:26 AM. Reason: Forgot :
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