I want to play around with semlars function this week. Currently collecting some ideas and links.
http://wowwiki.wikia.com/wiki/SetTex...ransformations
https://github.com/tomrus88/Blizzard...L/Util.lua#L31
I have not grasped how it is possible to rotate the wedge texture via animation rotation and correct that rotation via SetTexCoord.
Like you rotate it to the right by 45° but then you call SetTexCoord to rotate it left by -45°. How is it keeping the clipping?
Oh. It is the other way around isn't it? You do SetTexCoord first and then rotate.