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05-02-17, 06:42 AM   #6
MunkDev
A Scalebane Royal Guard
 
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Join Date: Mar 2015
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Isn't this equivalent to
Lua Code:
  1. texture:SetMask([[Interface\CharacterFrame\TempPortraitAlphaMask]])
...except you get an actual reference to the alpha mask?

Curious about the wrap mode, though. Iirc, providing the means of using custom, non-native textures as masks for other things than the minimap was on the to-do list.
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Last edited by MunkDev : 05-02-17 at 06:45 AM.
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