Originally Posted by MunkDev
Wait.. really? Seems like that should have come up in the conversation Ketho quoted. Cool beans. ;o
|
Yeah, that's the first thing I tested
But your mask should be a separate texture, you can't "cut" it via mask:SetTexCoord(...). Last time I tested it SetTexCoord had no effect on mask texture, I'm not sure if it's a bug or intended though..