Originally Posted by lightspark
There's some bugs w/ MaskTextures too, for instance, if you're using mask textures w/ SmoothStatusBar mixin or oUF_Smooth or any sort of status bar "smoothing" technique, it'll take some time till mask is reapplied. I already reported this bug w/ sample code and stuff... Dan said that he kinda found the reason why it's happening, so it should be fixed in next PTR build, probably, I'll ask him today...
There's a way to crash client by passing "bad" args to frame:CreateMaskTexture(...), but I also reported this issue.
And Infus reported some other bug, I don't remember what T_T
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Where can you report bugs if you don't have an US account and it doesnt get trashed?