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08-05-17, 09:02 AM   #2
pas06
A Theradrim Guardian
Join Date: Apr 2009
Posts: 62
use event NAME_PLATE_UNIT_ADDED, argument is a unitID, check the mobs's name with UnitName(unitID) then you can get the nameplate with C_NamePlate.GetNamePlateForUnit(unitID). i guess you will also need NAME_PLATE_UNIT_REMOVED to remove the changes you made.
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