Originally Posted by pas06
use event NAME_PLATE_UNIT_ADDED, argument is a unitID, check the mobs's name with UnitName(unitID) then you can get the nameplate with C_NamePlate.GetNamePlateForUnit(unitID). i guess you will also need NAME_PLATE_UNIT_REMOVED to remove the changes you made.
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Thanks for answering !!
Yes, Im trying with NAME_PLATE_UNIT_ADDED, and yes, put unitID as COMBAT_LOG_EVENT_UNFILTERED... i can compare but i cant link with nameplateXunitframe, etc....