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06-24-12, 11:39 PM   #4
Phanx
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Join Date: Mar 2006
Posts: 5,617
You can do the same thing in a lot less code by getting the value from the class colors table instead of hard-coding in a bunch of checks and values for every class:
Lua Code:
  1. local _, class = UnitClass("player")
  2. local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class]
  3. self.bg:SetVertexColor(color.r, color.g, color.b, self.bg:GetAlpha())
This also has the advantage of supporting custom class colors.
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