View Single Post
06-27-19, 10:57 PM   #16
hendo72
A Defias Bandit
Join Date: Mar 2009
Posts: 3
Sound Lua error

I get this error whenever I reach a target and when I disable and re-enable all of the 'quest complete' sounds (except for Carbonite) in the option screen.

Disabling 'Target Reached Sound' stops the error.

Code:
Message: Interface\AddOns\Carbonite\NxUI.lua:842: PlaySoundFile Error - Invalid fileDataID for sound.
Time: Fri Jun 28 00:38:39 2019
Count: 1
Stack: Interface\AddOns\Carbonite\NxUI.lua:842: PlaySoundFile Error - Invalid fileDataID for sound.
(tail call): ?
[C]: ?
[C]: in function `PlaySoundFile'
Interface\AddOns\Carbonite\NxUI.lua:842: in function `PlaySoundFile'
Interface\AddOns\Carbonite\NxMap.lua:5910: in function `?'
Interface\AddOns\Carbonite\NxMap.lua:5109: in function `Update'
Interface\AddOns\Carbonite\NxMap.lua:3987: in function <Interface\AddOns\Carbonite\NxMap.lua:3871>

Locals: (*temporary) = 0.017000
(*temporary) = <function> defined =[C]:-1
__________________
Kurien - Blade's Edge
  Reply With Quote