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12-20-23, 04:58 PM   #4
SDPhantom
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It "should" work on the retail client. Classic appears to use a different name for the fullscreen CVar. Replace "gxFullscreen" with "gxMaximize".

The function that actually sets the resolution is C_VideoOptions.SetSetGameWindowSize(). The rest of the code tries to read what the list of supported resolutions is and alternates between the top two.
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