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05-04-15, 01:43 PM   #2
SDPhantom
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What's happening is all the events are firing at the same time, but as the UI engine only runs on one thread, it can only process one at a time in completely random order. One thing I'm seeing though is all the bounces are using the same timestamp, perhaps you can use that to differentiate the separate casts.
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Last edited by SDPhantom : 05-04-15 at 01:46 PM.
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