The textures are stored in the various mpq files so the paths are virtual to the the wow clients extract function (admittedly they most likey are representative of a file structure at Blizzard)
The extract mechanism for mapping the mpq file, the container (blob whatever) of a particular image in that mpq and the "path" to export it to may have an incomplete map(list) of all the textures.
Edit: Extract fails although in-game works is most likely because the two mapping mechanisms were created by two different people/teams
Last edited by Fizzlemizz : 07-22-14 at 12:06 AM.
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