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05-27-13, 09:02 PM   #90
Phanx
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Join Date: Mar 2006
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It's the same issue with Mass Res screwing up the cache because it doesn't actually fire events. I've been slowly writing a new version from scratch that handles caching better, and doesn't attempt to fire individual callbacks for all units that might be affected by Mass Res, but it's not done yet.

Anyway, I've added another bandaid for that error, so if you update your working copy you shouldn't get the error anymore.
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