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10-31-18, 12:35 AM   #1
Lyak
A Cyclonian
Join Date: Jul 2018
Posts: 46
Nameplate's castbar won't change its texture

Hi all,

I've been a user of kui nameplate, but have recently decided to work on my private nameplate addon which I honestly don't know why LOL..........

Anyways!

I have started to working on media updates like font, statusbar texture, etc as my first job.

Everything is working fine except from the statusbar texture of castbar.

Please have a look at the code.
Lua Code:
  1. ------------------------------------------
  2. -- Variable
  3. ------------------------------------------
  4.  
  5. local LSM = LibStub("LibSharedMedia-3.0");
  6. local fontA = LSM:Fetch("font", "fontA");
  7. local textureB = LSM:Fetch("statusbar", "textureB");
  8.  
  9. local UpdateMedia;
  10. local CreateAuraFrame;
  11. local CreateHealthText;
  12.  
  13. local OnEvent;
  14.  
  15. ------------------------------------------
  16. -- Function
  17. ------------------------------------------
  18.  
  19. function UpdateMedia(nameplate)
  20.     local unitFrame = nameplate.UnitFrame;
  21.  
  22.     local name = unitFrame.name;
  23.     if (name) then
  24.         name:SetFont(fontA, 14, "OUTLINE");
  25.     end
  26.  
  27.     local healthBar = unitFrame.healthBar;
  28.     if (healthBar) then
  29.         healthBar:SetStatusBarTexture(textureB);
  30.     end
  31.  
  32.     local castBar = unitFrame.castBar;
  33.     if (castBar) then
  34.         castBar:SetStatusBarTexture(textureB);
  35.  
  36.         castBar.Text:SetFont(fontA, 12, "OUTLINE");
  37.     end
  38. end
  39.  
  40. function OnEvent(self, event, ...)
  41.     if (event == "NAME_PLATE_CREATED") then
  42.         local nameplate = ...;
  43.         if (nameplate and nameplate.UnitFrame) then
  44.             UpdateMedia(nameplate);
  45.             -- CreateAuraFrame(nameplate);
  46.             -- CreateHealthText(nameplate);
  47.         end
  48.     end
  49. end
  50.  
  51. local handler = CreateFrame("Frame");
  52. handler:RegisterEvent("NAME_PLATE_CREATED");
  53. handler:RegisterEvent("NAME_PLATE_UNIT_ADDED");
  54. handler:RegisterEvent("NAME_PLATE_UNIT_REMOVED");
  55. handler:SetScript("OnEvent", OnEvent);

It looks like Blizzard's code is keep updating the castbar's texture which I dug into, but failed

Could anyone please correct me if I am getting it wrong?

As always, thank you in advance!

Last edited by Lyak : 10-31-18 at 12:37 AM.
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