Currently using the following to show a small yellow square to indicate if my toon is resting or not.
Code:
-- RESTING ICON --
if(unit == "player") then
if UnitLevel("player") ~= MAX_PLAYER_LEVEL then
self.Resting = self.Health:CreateTexture(nil, "OVERLAY")
self.Resting:SetHeight(6)
self.Resting:SetWidth(6)
self.Resting:SetPoint("BOTTOMLEFT", 13, -15)
self.Resting:SetTexture(1, 1, 0)
self.Resting.bg = self.Health:CreateTexture(nil, "BACKGROUND")
self.Resting.bg:SetPoint("TOPLEFT",self.Resting,"TOPLEFT", -2, 2)
self.Resting.bg:SetPoint("BOTTOMRIGHT",self.Resting,"BOTTOMRIGHT",2,-2)
self.Resting.bg:SetTexture(0, 0, 0)
end
end
The problem I'm having is with the background part, when i leave a city or inn the rested icon vanishes as expected but I'm left with the small black square for the border.
How can i make the background square disappear also?
Thanks in advance for helping a nub out