Originally Posted by Freebaser
Haste answered that question on the same page with
and an example was given a few pages down
Code:
self.Castbar.CustomTimeText = function(self, duration)
if self.casting then
self.Time:SetFormattedText("%.1f", self.max - duration)
elseif self.channeling then
self.Time:SetFormattedText("%.1f", duration)
end
end
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Hm, somehow I missed it.. must've skimmed and scrolled too fast! Thanks!
Instead of double posting I'll just edit this post....
Does anyone know how to make all my units name stay uppercase? I used string.upper in the overridenameupdate function provided in neavs style and it does work for the most part. As I said over in the comments to his style all the names get converted to uppercase except for the tot. The tot goes from Name to NAME over and over. Suggestions?