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01-23-18, 07:52 AM   #3
Kanegasi
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Sorry for the late reply. That looks great, I’ll be able to test it later on today.

Edit:

The image is not showing. I'm getting a green texture. After verifying code and path (setting different textures and copying the file into several folders to try) and some research, I found this silly limit that all texture file sizes have to be a power of 2. Turns out my first preference of just the bar isn't going to work unless the image is extended to 256x256 with a bunch of space and I use SetTexCoord().

So, I ended up figuring it out after all with some trial and error. I found this program called BLP Laboratory, opened the ArcheologyToast.blp file, converted to png, opened Gimp, deleted the old overlay (this took a bit, had to import as layers and found the alpha lock button), imported the png you gave in your post and moved to the old spot (kept looking for a hand tool, it's a four-point "move" tool lol), saved to the toast png, converted back into blp, and went with the second part of dropping it into Interface\ARCHEOLOGY with no supporting code.

I sincerely appreciate altering the bar for me. I originally started out, before this thread, by taking a screenshot of the bar ingame, adjusting the segments in paint, then trying to add alpha in Gimp. It just wasn't turning out as clean as you made it. I should've found that BLP program earlier.

I have attached the ArcheologyToast.blp file if anyone else wants this. Just drop the file into this path with WoW not running (watch the spelling) and you're set:

World of Warcraft\Interface\ARCHEOLOGY\ArcheologyToast.blp

Attached Files
File Type: blp ArcheologyToast.blp (85.5 KB, 62 views)

Last edited by Kanegasi : 01-23-18 at 08:48 PM. Reason: Figured it out! Thank you, Ammako!
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