maybe i could do this instead then to get bigger "font"
customFrame.texture = customFrame:CreateTexture();
customFrame.texture:SetAllPoints();
if customFrame.text == 1 then
customFrame:SetTexture("image1.tga",false);
elseif customFrame.text == 2 then
customFrame:SetTexture("image2.tga",false);
elseif customFrame.text == 3 then
customFrame:SetTexture("image2.tga",false);
end
where image1,2,3.tga would be images of 48 font size?
Last edited by glupikreten : 01-09-14 at 08:32 AM.
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