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01-09-14, 08:30 AM   #6
glupikreten
A Theradrim Guardian
Join Date: Apr 2009
Posts: 60
maybe i could do this instead then to get bigger "font"

customFrame.texture = customFrame:CreateTexture();
customFrame.texture:SetAllPoints();

if customFrame.text == 1 then
customFrame:SetTexture("image1.tga",false);
elseif customFrame.text == 2 then
customFrame:SetTexture("image2.tga",false);
elseif customFrame.text == 3 then
customFrame:SetTexture("image2.tga",false);
end

where image1,2,3.tga would be images of 48 font size?

Last edited by glupikreten : 01-09-14 at 08:32 AM.
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