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07-31-16, 06:48 AM   #3
Banknorris
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Join Date: Oct 2014
Posts: 153
Working on the previous solution, maybe:
Lua Code:
  1. G["castbar"] = {
  2.     ["player"] = {
  3.         ["width"] = 350,
  4.         ["height"] = 35,
  5.         ["point"] = {"CENTER", UIParent, "CENTER", 250, -200},
  6.         ["iconSize"] = "height",
  7.         ["spacing"] = 2,
  8.     },
  9. }

then when using the configuration do something like:

Lua Code:
  1. local height = G["castbar"]["player"]["height"]
  2. local iconSize = G["castbar"]["player"]["iconSize"]
  3. if iconSize=="height" then
  4.         iconSize = height
  5. end
  6. castbar:SetHeight(height)
  7. icon:SetSize(iconSize,iconSize)
If in the future you decide to set iconSize to lets say 50, you just need to change the configuration value from "height" to 50, the code the uses the configuration will still work.
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Last edited by Banknorris : 07-31-16 at 06:59 AM.
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