Originally Posted by haste
Most likely not, but based on your comment you've already had this issue without reporting it.
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I havent, but looking at the code it seems it still uses the old event system:
Code:
local OnPowerUpdate
do
local UnitMana = UnitMana
OnPowerUpdate = function(self)
if(self.disconnected) then return end
local power = UnitMana(self.unit)
if(power ~= self.min) then
self.min = power
self:GetParent():UNIT_MAXMANA("OnPowerUpdate", self.unit)
end
end
end