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03-22-12, 11:36 PM   #2
Phanx
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Join Date: Mar 2006
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I would never write something like this, or recommend its use to anyone, because:

(1) It's deceptive. Covering up what's actually happening in the game for the sake of making something look "nicer" makes worse players, not better ones.

(2) It's pointless. The difference between "600k" and "60k" is just as visually obvious on first glance as the difference between "60k" and "6k", and at four characters, "600k" is the longest string you would ever see, since the next step up would be "6m".

(3) It would be inconsistent unless you went through the enormous effort of modifying all spell, ability, item, stat, and other tooltips that described amounts of damage. If a player has to do math in their head to calculate the "squished" damage of every spell, you're encouraging them to just stop caring about the actual power value of their abilities/stats/etc. because most players will simply not do the math (or will do it wrong), which makes them a worse player, not a better one.

(4) It would not scale well for lower levels. Consider a creature with 35 health points. Should you display that as "3" or round it up to "4"? What about a low level character hitting for 15 damage? Should you display that as "1" or "2"? Either way, it's very inaccurate, and will not match the amount of damage the player is dealing if they actually pay attention.

(5) It would not automatically work across addons. Realistically speaking you will never convince enough addon authors to offer such a "feature" to ensure that the display would be consistent across the average user's UI, so in order for such an addon to be usable, you would have to write and maintain code that hooked into and changed the inner workings of every single addon that displays health, mana, or damage (or at least all the popular ones, and just ignore people using less popular addons). Not only would this be an incredibly huge amount of work, it would not even be possible in many cases, since not all addons expose enough of their inner workings to allow such manipulation.

If you were only concerned about the Blizzard UI, it would be slightly more feasible, but I still don't see the point, and would still argue that it's deceptive and detrimental.
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