ty, i try this, when i select dungeon, i directly call GetSpellDescription for all spellID in database:
Lua Code:
set = function(info, value)
selectedDungeon = value;
local mapID = selectedDungeon and match(selectedDungeon, "(%d+)")
if mapID then mapID = tonumber(mapID) end
for i,v in pairs(L.MythicSpellData[mapID]) do
GetSpellDescription(i)
end
L.UpdateSpellDatabase()
end,
and in another code i take 100% correct answer when call GetSpellDescription(spelID), dont need ContinueOnSpellLoad.
sry for eng.