Originally Posted by Akryn
Right, now you've got that part correct. Now you just need to clean up your extra function (which was probably accidentally left there).
After that, there's only one more problem with this code:
lua Code:
local frame = CreateFrame("FRAME", "RFFrame"); frame:RegisterEvent("UNIT_AURA"); --deleted duplicate function definition that was here local active = UnitBuff('player', 'Righteous Fury') local hasrf local function eventHandler(self, event, ...) if not hasrf and active then hasrf = true print('Rigtheous Fury has been activated') elseif hasrf and not active then hasrf = false end end frame:SetScript("OnEvent", eventHandler);
...and that is that "active" is declared in the wrong place. You need to check whether the player has the buff every time the function runs, not just when your addon loads. Is that enough information for you to figure out what to change?
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I have no idea tbh... Can't find what's wrong more ;D