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07-30-16, 12:17 PM   #6
TOM_RUS
A Warpwood Thunder Caller
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Join Date: Sep 2008
Posts: 95
Originally Posted by Aznamir View Post
once the player enters combat it runs a 0.1s timer and check for the spell debuff on the target
Is it really only way? Sounds like a lot of wasted resources right here. Have you tried to listen for combatlog events instead (or some UNIT_AURA event)?

Last edited by TOM_RUS : 07-30-16 at 01:08 PM.
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