The game-wide change is so that hit-cap becomes less important, and in fact, it'll be above where it's possible to get. It's a good mechanical change and will affect both PvE and PvP. It's just not good mechanics to have some classes unable to miss while others struggle to make a specialized stat so high.
However, until implemented, the game includes some serious random-fail problems. Which I think was the point of the thread.
-Crissa
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