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04-20-11, 08:42 PM   #7
Crissa
A Flamescale Wyrmkin
 
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Join Date: May 2008
Posts: 136
The game-wide change is so that hit-cap becomes less important, and in fact, it'll be above where it's possible to get. It's a good mechanical change and will affect both PvE and PvP. It's just not good mechanics to have some classes unable to miss while others struggle to make a specialized stat so high.

However, until implemented, the game includes some serious random-fail problems. Which I think was the point of the thread.

-Crissa